Moneko · Overview · 01

Redesigning onboarding to balance activation and monetization.

ScopeResearch, UX Strategy, UI Design, Iteration

Moneko is an AI-powered budgeting app. As the Product Designer, I led the onboarding redesign to address early drop-off and help users discover the product's value before deciding whether to subscribe.

Users were asked to subscribe before experiencing Moneko.

The original flow introduced personalization, account creation, and a paywall before users could meaningfully try the product. I asked: How might we help users experience enough value before deciding whether to subscribe?

Staggered Moneko onboarding mockups: spending style selection, account creation, a Pro paywall, customer feedback, and a personalized budget.

Research · 02

The largest drop-off came at payment.

Hand-drawn onboarding funnel with four stages: Get Started, 100% cumulative reach; Personalize, 66.8%; Sign Up, 38.2%; Paywall, 7.6%. An annotation marks an 80.2% drop-off from Sign Up to Paywall.

Hypothesized Experience

Illustrative interpretation, not validated emotional research.

Curious and motivated

Still interested, but more effort

Increasing friction

Hesitant to pay before trying

Observation

Users left at multiple steps, not only at the paywall.

Friction

Questions and account creation added effort before users could try the product.

Question

Did users understand enough value to justify committing?

Hypothesis

Experiencing the core product before payment might improve activation.

Opportunity

Let users experience value earlier and introduce the subscription after activation.

Illustrative anonymous placeholder portrait, not a verified customer identity

“I want to see how it works first.”

Moneko user · Onboarding feedback
My Design Thinking

The funnel showed me where users were dropping off, but it didn't explain why. When I came across this feedback, I started questioning whether we were asking people to make a subscription decision before they had a chance to understand what Moneko could actually do for them.

I saw two possible problems: the onboarding journey might have been too long, or users might not have experienced enough value to feel ready to commit. Rather than assuming the paywall was the only issue, I wanted to explore both possibilities.

Ideation · 03

Three ways to help users move forward.

I used the two research hypotheses to frame three connected directions. The later iterations show what changed when I explored each one.

Reduce Friction

Simplify setup to address drop-off between questions and account creation, while preserving the personalization and context that could help users understand Moneko.

Explain Value

Make Moneko’s purpose clearer before a subscription decision, accepting a longer setup path to give users more context.

Experience Value

Let users try core actions with their own information, while keeping a direct option to subscribe.

Iteration 01 · V1 → V2 · 04

More explanation helped those who reached pricing—but fewer got there.

I first thought clearer explanations would help users decide. V1 moved from account creation to the paywall; V2 added personal questions and a value explanation before login.

V1 · Commit early

Account creation
Paywall
✅ Pros

Shorter path to the subscription offer.

❌ Cons

Users were asked to commit before experiencing the product.

V2 · Explain first

Personal questions
Value explanation
Account creation
Paywall

Swipe to see all four screens →

✅ Pros

Introduced the product's value before asking users to subscribe.

❌ Cons

Added steps without letting users experience the core product.

“I want to see how it works first.”
User feedback · Moneko onboarding

Design Insight

More explanation could help users understand Moneko, but it couldn't replace experiencing the product.

Next Decision

Explore ways to let users try core features before committing.

Iteration 02 · V3 → V4 · 05

From access to activation.

V3 removed mandatory account creation and payment so users could enter Moneko and explore. V4 built on that access by guiding users toward a personalized budget and their first expense.

V3 · Remove the barriers to entry

Onboarding
Conceptual wireframe · Skip account and payment
App experience · V3 preview mode

Removing mandatory registration and payment allowed users to enter Moneko and explore the product before committing.

✅ Pros

Removed required registration and upfront payment.

Trade-off

Access alone did not guide users toward a meaningful first action.

In the observed V3 cohort, purchases were followed by cancellations; the comparison doesn’t explain why.

V4 · Guide users toward activation

Paywall with dismiss option
Subscribe or dismiss
Dismiss→
Personalized budget · Full Pro trial
Log first expense
✅ Pros

Guided users to create a personalized budget and log their first expense.

Trade-off

Delayed the subscription decision; longer-term monetization and retention still needed validation.

Let users experience value first.

Design Observation

Users could build a budget and log an expense before deciding whether to subscribe.

Tradeoff

Keep an immediate subscription offer available while allowing users to dismiss it and reach Moneko's core features.

Design Decision

Preserve the paywall, but let users dismiss it and continue using Moneko's core features.

Final Design · 06 · Shipped May 16

A 7-day full Pro trial let users experience Moneko.

Moneko onboarding showcase arranged in two staggered rows: welcome, personalization questions, savings target, personalized budget, account creation, subscription offer, and first expense.
01

Personalize the experience

Ask relevant questions to tailor the experience to users' needs.

02

Make value tangible

Turn onboarding answers into a personalized starting budget.

03

Let users try the product

Introduce expense logging so users can experience the core workflow.

04

Separate activation from payment

Keep the subscription option available while allowing users to continue exploring.

What changed after the iterations

Payment win rate

44.6%

Previously 19.8% · V1 → V2

Share of users who reached the offer and completed payment.

Reached pricing

24.8%

Previously 55.1% · V1 → V2

Share of users who arrived at the pricing screen.

Logged an expense

57.3%

Previously 30.4% · V3 → V4

Share of users who completed a first core product action.

Subscriber growth · +23.2% · May vs. previous period

Directional comparisons across observed cohorts, not controlled experiments. Metrics measure different stages and do not establish causation. Subscriber growth compares May with the previous period and does not isolate the redesign's effect. V1 and V2 were observed monthly cohorts.

From commitment to creating value.

The design evolved from asking users to subscribe early toward helping them experience the product first.